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attack animation #163173
10/24/07 23:29
10/24/07 23:29
Joined: Oct 2007
Posts: 12
V
vin209 Offline OP
Newbie
vin209  Offline OP
Newbie
V

Joined: Oct 2007
Posts: 12
hey chaps,

just a quickie, real easy if you know how.

i have an attack sequence in mind with a gun for a third person game, what i wondered is does 3dgs automatically know to put the shooting bit at the end of the sequence or do i have to tell it? for instance like at the end of a quick draw.

looked in the manual but could find nothing or on the forums although i may have looked in the wrong place.

this is all probably blindingly obvious to you all but i just want to make sure.

this will probably be my last post until i can find another babysitter, any offers

cheers for your patience the last few days and thanks to all those who've replied to my other rather cheeky posts, you're all mega stars and i owe you big time.

Re: attack animation [Re: vin209] #163174
10/25/07 22:26
10/25/07 22:26
Joined: Aug 2005
Posts: 199
houston
S
seneca Offline
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seneca  Offline
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S

Joined: Aug 2005
Posts: 199
houston
you will have to program that part., but it is not hard. Of coarse you know that when you animate your character you have to name the frames ie. stand0, stand1, run0 - run10, attack... so forth you can program the sequence of animation to run in any order. and you can use ent_blend to blend them together seamlessly.

hope that answers your question.


a8 commercial

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