looks like a meter for gamestudio from what it is to what i would like it to be

am i the only one who thinks the screenshots look amazing but ingame lots of shadereffects are noisy, edgy and irritating.
the whole vegetation for example is not smooth but very hard edged and fuzzy.
the highlights look great on screenshots but the palms ingame just look... weired.
but who cares about gfx anyway. buy jets and guns gold!


i think the reason for not "allowing" all functions in the demo might be the beta status and probably some errors, missing tests and tweaks.
i doubt they force us to buy vistas dx10 cards with this game. This is halo3īs job


one thing i noticed later one i like a lot and something that shows how much detail and effort they have added to this game: on elite settings you cant understand the enemies if you cant speak korean.

this is just a small thing and might be so unimportant, but this are features i will remember longer then great art and shaders.

aynone plays elite here? and anyone being able to hit enemies further away then 50meters with this settings?
even laying down and under the turtle on the beach, his accuracy is close to a miami quaterback.

i wouldnt mind if the enemy wasnt able to hit me from the other side of the moon, while being beaten with a baseball bat by o.j.simpson and singing the national anthem of bugtswanna.


cheers


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