The requirements are pretty open.
I have experienced developers on staff already, so we can support some new programmers.
On the DS side we are programming in "C"
The Wii can be either "C" or "C++"
The FEAR engine code is "C++"
We are wrapping two DS games next month so there is alot of code that can be reused and referenced. One of next years games is likely to be a sequel of one of this years DS games, thus alot of code to start from.
The bottom line for me is what are my avialable resources, and how can I best attack the projects with those resources.
So right now I am trying to expand the resource pool, once that is done, I can better determine what can be accomplished or not.
Thanks for your interest.
Ken