Gamestudio Links
Zorro Links
Newest Posts
AlpacaZorroPlugin v1.3.0 Released
by kzhao. 05/22/24 13:41
Free Live Data for Zorro with Paper Trading?
by AbrahamR. 05/18/24 13:28
Change chart colours
by 7th_zorro. 05/11/24 09:25
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (TedMar, AndrewAMD), 1,344 guests, and 7 spiders.
Key: Admin, Global Mod, Mod
Newest Members
LucasJoshua, Baklazhan, Hanky27, firatv, wandaluciaia
19053 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 1 of 5 1 2 3 4 5
The Truth Reveled #164485
10/30/07 21:42
10/30/07 21:42
Joined: Oct 2007
Posts: 170
UK
darkjavas Offline OP
Member
darkjavas  Offline OP
Member

Joined: Oct 2007
Posts: 170
UK
Here is a game I am starting to work on, so far I got a few hallways but this is the starting part, you will understand why you start there and why everything is red when you see the start. Comments are welcome.



Re: The Truth Reveled [Re: darkjavas] #164486
10/30/07 22:23
10/30/07 22:23
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
Rabbit Developer
Inestical  Offline
Rabbit Developer

Joined: Apr 2005
Posts: 3,815
Finland
overlit scene with default textures.

looks good start, pay attention to minor and major details, we do have computing power to render it


"Yesterday was once today's tomorrow."
Re: The Truth Reveled [Re: Inestical] #164487
10/30/07 22:48
10/30/07 22:48
Joined: Oct 2007
Posts: 170
UK
darkjavas Offline OP
Member
darkjavas  Offline OP
Member

Joined: Oct 2007
Posts: 170
UK
What do you mean by default textures, i understand about lights to bright, and I will cut it down abit.

Re: The Truth Reveled [Re: darkjavas] #164488
10/30/07 23:01
10/30/07 23:01
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Just a question out of interest, are those duke nukem 3D textures?

So far not bad, but you need to think of some more structure within your level design. At the moment it's pretty empty and all there is are cubic spaces. That's fine to start with, but you need to think in terms of functionality if you want to make a scene really convincing.

Good luck,

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: The Truth Reveled [Re: PHeMoX] #164489
10/30/07 23:07
10/30/07 23:07
Joined: Oct 2007
Posts: 170
UK
darkjavas Offline OP
Member
darkjavas  Offline OP
Member

Joined: Oct 2007
Posts: 170
UK
Thanks for the comment and I will add more, and the textures are not from Duke Nukem, And if your wondering the area is red because the game is basicly about a underground scince place and they have made a clone merchine, and you are a viewer to check if this works but the whole thing goes wrong and insted of cloneing it creates mutants, and later on in the game the mutants get out and then you got to kill them but they infect everything making more mutants, there are 50 floors to the game each floor very big. so this will take some time.

Re: The Truth Reveled [Re: darkjavas] #164490
10/31/07 03:49
10/31/07 03:49
Joined: Jun 2006
Posts: 96
Straight_Heart Offline
Junior Member
Straight_Heart  Offline
Junior Member

Joined: Jun 2006
Posts: 96
cant say anything worthwhile about your screens other than its reeeeeddddddd. The white light in the first shot dosent fit with the red color of the rooms.


You're not as unique as you think you are, try again.
Re: The Truth Reveled [Re: Straight_Heart] #164491
10/31/07 05:54
10/31/07 05:54
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
I think it looks like youve at least put some decent work on it, as far as lighting goes, try and look at how other games are lit, and find some tutorials online about level lighting. also, it really helps if you use textures that have a similare color scheme to them, making a smoother look.

Re: The Truth Reveled [Re: lostclimate] #164492
10/31/07 09:12
10/31/07 09:12
Joined: Oct 2007
Posts: 170
UK
darkjavas Offline OP
Member
darkjavas  Offline OP
Member

Joined: Oct 2007
Posts: 170
UK
The hallways you see are the only red ones there, after that they should all be normal, and I did model the light to be red but it keeps going white, someone help.

Re: The Truth Reveled [Re: darkjavas] #164493
10/31/07 09:44
10/31/07 09:44
Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Xarthor Offline
Expert
Xarthor  Offline
Expert

Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
If I recall correctly: The blue value of any light must not be zero.
To be sure always use 1 as lowest setting for each color component.
Example:
For a red color:
rgb(255,1,1)

About your screenshots:
Interesting for a start and a beginner.
But there is definatly room for improvements.

Hint: Find a game that suits the style you are after, run it and just take a look at the level design.
Make notes or even some sketchs and pay attention to details like: how to they embed a door into the wall, how is the transition from floor<->wall and wall<->ceiling .. what other stuff is in there etc.
You should also consider what you design as blocks (wed) and what you could add as models. (cables and all the fine detailed stuff should be models)

edit:
You should also always keep in mind what function the room has and what might be needed in the real world.
But don't just try to make everything "real" .. as a game developer you mostly need to make a compromise between "real" and "gamer friendly".

If you have the chance: pick up the HL2 episode one (and two) and play it with the comment marks switched on, there are some nice hints and tricks where even indies can learn from.

Last edited by Xarthor; 10/31/07 09:47.
Re: The Truth Reveled [Re: Xarthor] #164494
10/31/07 11:47
10/31/07 11:47
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
Expert
Joozey  Offline
Expert

Joined: Oct 2004
Posts: 4,134
Netherlands
Indeed the area is waaay too red. Use lightning with care and place it on the right places.

The white lamp shouldnt have that big lightrange, make it so small that it just doesnt touch the walls and the ground. It will look like its turned on, and in real life the lamp wouldn't make such an odd white spot on the wall.

The textures are often cut off (for example, the roof, that thing above the gate, the floor in the second room. Make sure they fit in your environment, and be sure not to use too much repetition. With standard textures is ment that you used alot of them from the standard.wad. They just look very unprofessional and gives your game that blocky empty nonrealistic feeling .

And, yeah, dress your rooms with stuff, models, make it less empty.


Click and join the 3dgs irc community!
Room: #3dgs
Page 1 of 5 1 2 3 4 5

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1