|
7 registered members (TipmyPip, Martin_HH, Volkovstudio, AndrewAMD, JMMAC, Grant, 1 invisible),
5,432
guests, and 2
spiders. |
|
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: open meshes and Gouraud shading
[Re: benni]
#164654
11/05/07 14:01
11/05/07 14:01
|
Joined: Oct 2007
Posts: 49 Hildesheim, Germany
benni
Newbie
|
Newbie
Joined: Oct 2007
Posts: 49
Hildesheim, Germany
|
Hi, if you follow those steps exactly it will work: 1. In max convert your mesh to editable poly to access advanced modeling features. 2. Select all edges you want to make sharp. Be sure not to select triangulation edges. In this case it could be annoying, perhaps it's better to remove the triangulation first. 3.Apply EXTRUDE with Height and Base With =0. Click the tiny button beside the Extrude button and a small menu will pop up where you can type the values by hand. 4.Export. Be sure your exporter doesn't merge close vertices. I used Obj. 5.Import to MDL. Your mesh now should be closed with sharp edges. If there are still artifacts, you accidentally extruded a wrong edge. 
Last edited by benni; 11/05/07 14:18.
|
|
|
Re: open meshes and Gouraud shading
[Re: benni]
#164655
11/05/07 15:01
11/05/07 15:01
|
Joined: Sep 2007
Posts: 20
dengesiz
OP
Newbie
|
OP
Newbie
Joined: Sep 2007
Posts: 20
|
sorry man, I couldnt get it working... i already start modeling in the poly mode, then convert to the mesh. Triangulation is something that i have added later. [by the way: Do you believe that it can be skipped? (I am not sure of triangulation since it increases the poly count, but gets rid of some sharp triangles(gives you control over the how those triangles are produced..)] I did extrude the edges and exported as 3ds but after importing to the med and merging the vertices, still, the same problem persists. And I dont see how this method will improve the wrong shading of the smooth surfaces. When I export as obj it seems that the vertices weld (the model is closed) but the smoothing groups are messed up (I am checking this with another program (deep exploration)since I alsın coulnt import those objs into med there seems to be problem with the normals...) but still no results for me  thanks for trying though. Would you mind sending your working obj or 3ds files to me? Maybe it will show me what i am missing..
|
|
|
Re: open meshes and Gouraud shading
[Re: dengesiz]
#164656
11/05/07 18:24
11/05/07 18:24
|
Joined: Oct 2007
Posts: 49 Hildesheim, Germany
benni
Newbie
|
Newbie
Joined: Oct 2007
Posts: 49
Hildesheim, Germany
|
Quote:
...after importing to the med and merging the vertices...
Why did you merge the vertices again? When you merge, all vertices close together were welded and your extrude work is lost - check out the files I sent you! 
|
|
|
|