Hi,
we just started using gamestudio for a project; in which we are modeling a small town. We are using 3ds max for the modeling, not the med. Each house in the town will consist of approximately 600 - 800 triangles and there will be around 100 houses in the town. Other than that we are planning to model trees, rocks and animals, villagers that are walking around. We are considering to use texturemaps of size 512x512 (1024 would be even better..) and other than that bump, normal, reflection maps if we can.
I was wondering if; after modeling the houses in 3ds max is it possible to texture them in wed like the way it textures the block structures(Maybe after some conversion of mdl files to wmp files)? or do we have to unwrap uvw in 3ds max for texturing (as we are doing now)?
Thank you very much!