I do everything to do with modelling or texturing in 3DS MAX. Use either the UVW MAP or UNWRAP UVW modifier as it has much more flexibility than MED.

If you're exporting models as .3ds make sure your texture names do not have more than 8 characters (3ds format standard) or else 3DS MAX will truncate them and then the textures wont work.

Just make sure when you go into MED that your textures are in the same directory as the model your importing. Then simply save as MDL5/MDL7 and then you can use it in WED.

Also BMP, PCX and TGA are the formats to make textures in. For some reason (i dont know) WED doesn't display models with textures in .png,.jpg or .gif format.
I wish .png was supported - the filesize is so small. Maybe i'm wrong, hehe.

DJB MASTER

Last edited by DJBMASTER; 11/03/07 03:21.