It is nice to meet some who does all the modeling in 3ds max. I would like to ask you couple more questions if I may

1.
Here is the screenshots of the 2 sample models that i have created. After defining the polygons for the places of the windows (the places are of same width and height) and the door. I have removed some edges that i thought was unnecessary, to decrease the poly count.
in the second case i have added some new edges, to get rid of some sharp triangles that occur after deleting the edges.
is it wrong for me to delete the edges, and is it beneficial to make some triangulation to get rid of those sharp triangles that would occur otherwise?


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2.
My another problem is the shading issue that i described in this another topic:
http://www.coniserver.net/ubbthreads/showflat.php/Cat/0/Number/796860/an/0/page/0#Post796860

have you experienced anything like this in your models. How do you get around this problem. Do you close your meshes after importing to med or not:

3. uvw unwrapping question
As the houses that i am modeling have many repeating textures, when I unwrap the uvw's, I tend to overlap the coordinates to be able to use the same texture in different places of the house. For example in this case, the windows are of the same dimensions so i will be placing them over each other as they will be using the same texture. Do you work the same way? Is it wrong to overlap the uv coordiantes? Are there any drawbacks to this method?

Thanks for your reply.