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My first 3d-game was Doom and I often moved my head just to look around the corner but it did not help since the screen is flat This was scary.

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But now it becomes more and more un-scary. We are getting used to thrilling moments in front of computers. And besides that I know how to defend me in real life as well. That might help also to feel more safe.



Oddly enough it's been the other way around for me. The original Doom was not scary at all because the monsters looked too funny, e.g. the giant berry-like cacodemon On the other hand Doom3's graphics are too realistic and I have refrained from playing it. My main objection to horror games are pop-up effects where an enemy shows up unexpectedly- killing zombies at a distance is okay, but in Bioshock spawning a deranged doctor right behind your back just is annoying.
Speaking of Thief & Bioshock- what is it about Art Deco design that makes it so intense ?