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Rage of Tyr - Gameplay Montage Video
[Re: sPlKe]
#165061
02/11/08 10:41
02/11/08 10:41
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Joined: Jul 2004
Posts: 4,206 Innsbruck, Austria
sPlKe
Expert
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Expert
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
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Well, it took me longer as i excepted (sometimes private life comes in the way^^) but here it is: the first gameplay montage of Rage of Tyr! as you can see, it consists of only 2 Stages (Stage 3 is not ready yet^^) and shows just a few short clips of the gameplay. basicaly, its a hack and slash with minimal adventure elements. run around, kill as many enemies as possible. not really much to add here^^ technique: A6 Comercial with Render2Texture.dll from ChrisB (thanx) Bloom Shader (Slin, Ultimate Shader Collection) Bump, Normal and Specularity Mapping (xXxGuitar511) Water Shader (Not visible) Stage 1 (Village) Is made of Models and Terrain only Models bought from alienheretic (i really reccomend him) Rain courtesy of xXxGuitar511 (thanx again) Particle Effects by Easy Particles here is the Link: http://www.youtube.com/watch?v=DaAvHuS-_OYAs you can see, we could need somebody who really knows coding, to create a better AI and Battle System, and maybe an effects coder^^
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Re: Rage of Tyr - Gameplay Montage Video
[Re: ulf]
#165064
02/11/08 11:30
02/11/08 11:30
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Joined: Jul 2004
Posts: 4,206 Innsbruck, Austria
sPlKe
Expert
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Expert
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
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about the enemy hits and animation and stuff: some of this is due to the video, some is due to the not realyl existant AIw e dont have. i told you that...
the level emptyness is true, partially, however, the visibility range is not short. its 15000 quants. its just an angle thing. i chose those angles to focus more on teh texture work and less on the visibility, but i see you dont like that. well, next time ill do it differently...
edit: also, this is a graphics demo, more or less. there is a story, explained on page 1 or 2, so.. yes there is a story...
Last edited by sPlKe; 02/11/08 11:34.
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Re: Rage of Tyr - Gameplay Montage Video
[Re: sPlKe]
#165065
02/11/08 12:47
02/11/08 12:47
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Joined: Jul 2002
Posts: 4,436 Germany, Luebeck
Xarthor
Expert
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Expert
Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
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Looks good so far. <include broozars comment here /> As you say you don't have an AI I guess the fights will be longer/more interesting when there is some AI This was the only thing which lacks in this "game" until now. Some longer battles. Otherwise there is no use for the shield as every enemy dies on first hit Keep it up you two!
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Re: Rage of Tyr - Gameplay Montage Video
[Re: lostclimate]
#165067
02/11/08 17:18
02/11/08 17:18
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
Expert
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Expert
Joined: Jun 2006
Posts: 2,640
Earth
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"is there some kind of story? or is it just running around killing everything you see?" that's what I thought as well... not really "gameplay" yet. but seeing how little time you seem to have spend on this (the two days and then just a little in the past months?) it looks great. I don't like how the character slides. at some point it is because he moves without moving his legs (= moves without walking) and on other parts he moves his legs but can't get forward because something's blocking his way. I solved the second problem by just trancing into the direction the player moves, about 1*the player width. if there's something there, just ignore the input (just act as if that key wasn't pressed)... worked great for me, and I think it looks much better one more thing: I believe the user will get tired of that ponytail the guy has. not because of the tail, but because of the animation... after seeing that for 10 minutes, your head will start going from one side to the other I think it's great work so far. Micha
~"I never let school interfere with my education"~ -Mark Twain
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Re: Rage of Tyr - Gameplay Montage Video
[Re: Germanunkol]
#165068
02/11/08 17:45
02/11/08 17:45
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Joined: Feb 2008
Posts: 337
Vadim647
Senior Member
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Senior Member
Joined: Feb 2008
Posts: 337
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Looks good, but tail is realy annoying. Try making it not shake so intense.
I switched to other account since marth 2010. Guess which.
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