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Rage of Tyr - Gameplay Montage Video [Re: sPlKe] #165061
02/11/08 10:41
02/11/08 10:41
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
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sPlKe  Offline
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Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
Well, it took me longer as i excepted (sometimes private life comes in the way^^) but here it is: the first gameplay montage of Rage of Tyr!

as you can see, it consists of only 2 Stages (Stage 3 is not ready yet^^) and shows just a few short clips of the gameplay. basicaly, its a hack and slash with minimal adventure elements. run around, kill as many enemies as possible. not really much to add here^^

technique:
A6 Comercial with Render2Texture.dll from ChrisB (thanx)
Bloom Shader (Slin, Ultimate Shader Collection)
Bump, Normal and Specularity Mapping (xXxGuitar511)
Water Shader (Not visible)
Stage 1 (Village) Is made of Models and Terrain only
Models bought from alienheretic (i really reccomend him)
Rain courtesy of xXxGuitar511 (thanx again)
Particle Effects by Easy Particles

here is the Link:
http://www.youtube.com/watch?v=DaAvHuS-_OY

As you can see, we could need somebody who really knows coding, to create a better AI and Battle System, and maybe an effects coder^^

Re: Rage of Tyr - Gameplay Montage Video [Re: sPlKe] #165062
02/11/08 11:04
02/11/08 11:04
Joined: Jun 2005
Posts: 4,875
broozar Offline
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broozar  Offline
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Posts: 4,875
CONs:
- empty levels, esp. the outdoor areas (grass? trees?)
- strange enemy death animations (they fall like "plattgebügelt")
- funny hero walk animation ("where's the next toilet?")
- very limited visibility range in outdoor areas

Re: Rage of Tyr - Gameplay Montage Video [Re: broozar] #165063
02/11/08 11:25
02/11/08 11:25
Joined: Aug 2005
Posts: 1,012
germany, dresden
ulf Offline
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ulf  Offline
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Joined: Aug 2005
Posts: 1,012
germany, dresden
hey @ 0:30 the skelleton dies without beeing hit? @0:45 too!

as broozar said adding grass could add a lot to the overall feeling of emptyness.
movement seems a bit choppy from time to time and i didn't like the music voices. other than that its a good start.
you really should focus on good ai, movement and fightsystem bevore you continue to make more levels. or you might risk, that you have to rebuilt them after you got some ai going.
i would do that first then optimize the levels you already have and you got a nice starting point for more levels/enemies and so on...

is there some kind of story? or is it just running around killing everything you see?

Re: Rage of Tyr - Gameplay Montage Video [Re: ulf] #165064
02/11/08 11:30
02/11/08 11:30
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
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sPlKe  Offline
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Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
about the enemy hits and animation and stuff: some of this is due to the video, some is due to the not realyl existant AIw e dont have. i told you that...

the level emptyness is true, partially, however, the visibility range is not short. its 15000 quants. its just an angle thing. i chose those angles to focus more on teh texture work and less on the visibility, but i see you dont like that. well, next time ill do it differently...

edit: also, this is a graphics demo, more or less. there is a story, explained on page 1 or 2, so.. yes there is a story...

Last edited by sPlKe; 02/11/08 11:34.
Re: Rage of Tyr - Gameplay Montage Video [Re: sPlKe] #165065
02/11/08 12:47
02/11/08 12:47
Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Xarthor Offline
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Xarthor  Offline
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Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Looks good so far.
<include broozars comment here />

As you say you don't have an AI I guess the fights will be longer/more interesting when there is some AI
This was the only thing which lacks in this "game" until now. Some longer battles.
Otherwise there is no use for the shield as every enemy dies on first hit

Keep it up you two!

Re: Rage of Tyr - Gameplay Montage Video [Re: Xarthor] #165066
02/11/08 17:06
02/11/08 17:06
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
it looks like it could be fun the only issue i have are:
-the funny running like broozar said (could be fixed by just pulling the legs closer together during animation)
and
-the gameplay seems to be lacking something to not become over repetitive, but i don't know what it is.

Re: Rage of Tyr - Gameplay Montage Video [Re: lostclimate] #165067
02/11/08 17:18
02/11/08 17:18
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Joined: Jun 2006
Posts: 2,640
Earth
"is there some kind of story? or is it just running around killing everything you see?"
that's what I thought as well... not really "gameplay" yet.
but seeing how little time you seem to have spend on this (the two days and then just a little in the past months?) it looks great.

I don't like how the character slides. at some point it is because he moves without moving his legs (= moves without walking) and on other parts he moves his legs but can't get forward because something's blocking his way.
I solved the second problem by just trancing into the direction the player moves, about 1*the player width. if there's something there, just ignore the input (just act as if that key wasn't pressed)...
worked great for me, and I think it looks much better

one more thing: I believe the user will get tired of that ponytail the guy has. not because of the tail, but because of the animation... after seeing that for 10 minutes, your head will start going from one side to the other

I think it's great work so far.

Micha


~"I never let school interfere with my education"~
-Mark Twain
Re: Rage of Tyr - Gameplay Montage Video [Re: Germanunkol] #165068
02/11/08 17:45
02/11/08 17:45
Joined: Feb 2008
Posts: 337
V
Vadim647 Offline
Senior Member
Vadim647  Offline
Senior Member
V

Joined: Feb 2008
Posts: 337
Looks good, but tail is realy annoying.
Try making it not shake so intense.


I switched to other account since marth 2010. Guess which.
Re: Rage of Tyr - Gameplay Montage Video [Re: Vadim647] #165069
02/11/08 20:23
02/11/08 20:23
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Aweome sPIKe, sounds are cool for it too imho and I love the one hit kill, would be great if oppossed to heaps of enemies as a battle skill.

Re: Rage of Tyr - Gameplay Montage Video [Re: Nems] #165070
02/11/08 20:37
02/11/08 20:37
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
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sPlKe  Offline
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Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
well, in the final version there will be one hit kills, butthere will also be bigger battles. Tyr is a god, so its only logical he is stronger...

since pupetteer agreed to help us a little bit, maybe we can shake this up alittle^^

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