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ang_rotate #165182
11/02/07 14:39
11/02/07 14:39
Joined: Jan 2007
Posts: 67
Deutschland
chris0101 Offline OP
Junior Member
chris0101  Offline OP
Junior Member

Joined: Jan 2007
Posts: 67
Deutschland
ich möchte das mein schiff wenn ich cud drücke nicht einfach den tilt wert verändert, da er dann zu boden steuert. ich möchte das er sich wie ein richtiges flugzeug um sich selbst dann dreht.

ich kriege das aber mit den vectoren in ang_rotate nicht hin. ich brauche 2 vec, weiss aber nicht was ich da einsetzten soll.

vllt kann mir jemand helfen

schonmal thx im voraus

Re: ang_rotate [Re: chris0101] #165183
11/05/07 15:40
11/05/07 15:40
Joined: Aug 2003
Posts: 7,440
Red Dwarf
Michael_Schwarz Offline
Senior Expert
Michael_Schwarz  Offline
Senior Expert

Joined: Aug 2003
Posts: 7,440
Red Dwarf
function tilt_player(value)
{
ang_rotate(player.pan, vector(0, 0, value));
}


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku

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