Hi,
i can give also an example to make huge worlds: make all smaller: For example, i am currently making Dark Age a Role-Play game with a huge(huge)-world. I made the Players Size to 4 Quants. so the world is small and you can extend it very much. For things that are smaller or require more poratls i make a wmb file. all "sectors"(Mountins, cities) i have compiled into a wmb file. later i get them together in a main map.
Plane:
Code:
| & - = Level Borders
/ & \ = Hights
S = Sector borders
|--------------|
| /\ s / |
|/ \ s \ |
|sssssssss \ |
| /\ s \ |
|--------------|
wll its not good explained but it shoul help you. What i mine is: Make all smaller to get more space to construct a huge world.
cu
XWCG(blue)