Hello,
if i map a model, i often "tile" the texture.
That means in the skine ditor i drag the certizes out of the original texture so that the skin become more detailed. (e.g. if i have a wall texture i scale the mapping so that i get several wall textures tiled on my model).
Is this performance relavant? Does this method slow my game?
I also often use 4 256x256 textures than one 512x512. Is this also performance relevant?

Beste Greetings,
Thracian


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All programmers are playwrights and all computers are lousy actors.