Couldn't connect to your servers...

Played locally. The movement was quite behind my input. This should not happen because both the server and the client were on the same computer.
Other than that, no lag was noticeable, which is great! I would love to try this online. I would advise you to display the current ping somewhere. This helps debugging.

P.S.: Currently working on a small shooter using native 3DGS multiplayer. We could compare which system works better online .