Quote:


this Code:

ent_animate(player,cycle_str,cycle_percent,ANM_CYCLE);cycle_percent += 0.5 * frame_speed * time;if (cycle_percent > 100){cycle_percent = 0;}


don't work for hmp with A6.60





I didn't think you could animate terrain...

Don't know why you'd want to...


Code:
void main()
{
    cout << "I am MrCode,";
    cout << "hear me roar!";
    system("PAUSE");
}