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first person camera #166258
11/07/07 07:28
11/07/07 07:28
Joined: Apr 2007
Posts: 83
prog Offline OP
Junior Member
prog  Offline OP
Junior Member

Joined: Apr 2007
Posts: 83
Hello,

How to attach the first person camera from main player to the other entity on impact.
i.e., am using Template6 and i have given the PlBiped01 action to the main player,
where the camera follows the main player. when it touches any other entity(.mdl)
i am trying to make the camera follow the second entity.

Re: first person camera [Re: prog] #166259
11/08/07 03:41
11/08/07 03:41
Joined: Apr 2006
Posts: 624
DEEP 13
badapple Offline
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badapple  Offline
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Joined: Apr 2006
Posts: 624
DEEP 13
this should be in the templet section

Re: first person camera [Re: badapple] #166260
11/14/07 14:25
11/14/07 14:25
Joined: Feb 2006
Posts: 76
Mi
H
Havoc22 Offline
Junior Member
Havoc22  Offline
Junior Member
H

Joined: Feb 2006
Posts: 76
Mi
Honestly I don't know how to code something like that, but for a cheap easy effect of that I would probably just use ent_morph. Keep my existing player going, but make him look like the other character. Then of course switch the other character into the character you were just playing as. Unless of course, the way they play and control are completely different. I do doubt that from what you're saying though since you mention the templates.

However this is only if you're going for a second character to play as or something like that. If they are just following a path or doing something of interest that you want the player to see. There is a cam path wdl in the aum magazine that can help you out. You can even set it to look at the other entity at all times. So that should work perfectly.


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