Not really sure if it's the best solution, but perhaps you can use structs for that? Only then you would have to write the whole game in Lite-C. To be honest, for a 2D game I would not use 3D Gamestudio.

You can fake 2D or maybe even write with the help of Lite-C and a plugin a 2D engine, just no real 2D out of the box.


smile