It is hard to do without spin, I've never succeed, but you
may try this :
Code:
while(my)
{
vec_diff(temp,targetA.x,my.x);
temp.tilt %= 90; // play with 90
vec_to_angle(my.pan,temp);
wait(1);
}
It still spin but smoothly. If you want to track a taget with
arbitrary angle, you can try the example "chase camera" code
from the manual->ang_add/anng_rotate.