Here's something small I've achieved with Ventilator's plugin:
Click this link Now click this link Then save the images to your pc, or somehow figure out a way to instantly transition between them and you can see just how amazing mesh lightmapping is and why I love this plugin so much and how cool Ventilator is for making it! If you use bsp it's going to eat your performance and you don't have the flexibility and ease of creativity with meshes
So is the whole level just one model? O_O (exported whole level -> imported in gile[s] -> apply lightmapping -> export from gile[s] -> import in MED as one object) am i right?
Last edited by RruthH; 11/09/0702:41.
Re: Why I love Ventilator's lightmapping plugin
[Re: RruthH]
#166582 11/09/0704:1311/09/0704:13
So is the whole level just one model? O_O (exported whole level -> imported in gile[s] -> apply lightmapping -> export from gile[s] -> import in MED as one object) am i right?
Pretty much, but I had to have 3 separate MED objects as I'm using 3 different lightmaps, one for the terrain, one for the buildings, and another for the smaller objects.
I go, blender - giles - blender - MED using export/import obj.
The trees might use some work, since the wood texture is... blurry? Otherwise that's just great. Add sharpening and bloom and you get pretty nice outcome