Yes. I strongly agree with you Ambassador. I also think (maybe a bit naiv but I try at least

) that it should be a simple per-pixel multiplication with the shadowmap on top of the normal-/specular-shaded pixel.
But the problem remains. I do not have it available and I am not sure if I can solve it. So I have to buy tools without being sure that it works in the end how I like it to work.
But it must be possible like Wetain showed lately.