Assuming "player=my;" :

Code:
panel PlayerLocPan
{
digits(10,10,6,*,1,my.x);
digits(10,30,6,*,1,my.y);
digits(10,50,6,*,1,my.z);
flags = visible;
}



Would show the players coordinates in the level at all times. Not hard to map the visibility of the panel to a key.

Hope that helped!