Hello All,
I am running an older version: Game Studio Commercial 6.41.4
I have a demo game with separate levels that I am combining into one game.
The problem is this: Some of the levels have terrain. I built the terrain with a texture plus a detail map. When the levels are run separately, the detail texture tiles nicely. But when I combine the levels into the big game with a different script file, the detail textures vanish. Somehow I must have a line of code that is turning off the detail texture. Strangely, it is turned off whether I use the native code in the MDL7 file or whether I use a shader. The result is the same -- no detail map.
I wondered if the script was adjusting the detail_map variable, but I don't see that it ever does anything with this variable.
Can you shed some light as to how I may have inadvertantly turned off detail mapping in my code?? Thanks for any help you might be able to give.
Sincerely,