Hii...
I'm problem with a normalmap code 1.0 from wiki page
My model is mapped both sides with the same part of texture (mirrored).
But the light inside it inverts the normalmap... why??

[image]http://www.cjb.net/images.html?b212e.jpg[/image]
[img]http://images.cjb.net/b212e.jpg[/img]

I already tried to edit the normals on my model, but the problem persists. Does somebody have another normalmap code for 1.0 shader?

Thanks...