Project Files:
1. palette.pcx
2. engineDivine.wdl
3. protoBob.mdl
4. square.mdl
5. engineDivine.WMB
6. gid01.wdl
7. temp.mdl
8. display00.wdl
9. plSelect.wdl
10. cameraTarget.wdl
11. miscInput01.wdl
12. plBipedInput01.wdl
13. ackfont.pcx
14. slowfallBut.tga
15. slowfalldownBut.tga
16. dashBut.tga
17. dashdownBut.tga
18. emptyBut.tga
19. bipedPhy01.wdl
20. debug01.wdl
21. ray.mdl
22. ball.mdl
23. xyz.mdl
24. bipedAnim01.wdl
25. bipedSnd01.wdl
26. step.wav
27. swim.wav
28. damage1.wav
29. plBiped01.wdl
30. bloodhit.tga
31. deathscreen.pcx
32. cameraSelect.wdl
33. trigger00.wdl
34. icon1.pcx
35. icon2.pcx
36. icon3.pcx
37. icon4.pcx
38. particle00.wdl
39. smkpart.tga
40. spkpart.bmp
41. fxa01.wdl
42. smog_01.tga
43. smog_02.tga
44. smog_03.tga
45. smkpart4.tga
46. smkpart5.tga
47. arrow_blue.pcx
48. circuit1.wav
49. circuit2.wav
50. fxGore01.wdl
51. bloodpool.pcx
52. bloodspray.pcx
53. spkpart.pcx
54. plBipedHUD01.wdl
55. font1_red.pcx
56. healthBG.tga
57. black.tga
58. crosshair.tga
59. font1_blue.pcx
60. energyBG.tga
61. lift01.wdl
62. locked.wav
63. lift.wav
64. saveLoad00.wdl
65. arrow_red.pcx
66. savescreen.tga
67. loadscreen.tga
68. ok.pcx
69. full.pcx
70. saveLoad01.wdl
71. saveLoad_save_bmp.pcx
72. menu01.wdl
73. menuBackground.pcx
74. menuSelect.pcx
75. confirmPanel.pcx
76. confirmBackground.pcx
77. confirmSelect.pcx
78. click.wav
79. beep.wav
80. camera3rd01.wdl
81. boss1ai.wdl
82. start0.SAV
MAP Entities:
Autobind:
1. C:\Program Files\GStudio7\d3dx9_30.dll
2. Skipped: C:\Program Files\GStudio7\acknex.wdf