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Re: MystyMood now for lite-c!!! [Re: Shadow969] #167299
01/12/08 19:09
01/12/08 19:09
Joined: Oct 2006
Posts: 873
S
Shadow969 Offline
User
Shadow969  Offline
User
S

Joined: Oct 2006
Posts: 873
yep, it's somehow caused by PRAGMA_PATH. quick and dirty fix - copy all scripts from mystymood_data\\mm_scripts folder into your project folder and create a wdl file with the same name as the main script with the following

Code:
PATH "scripts";
PATH "models";
PATH "textures";
PATH "mystymood_data\\mm_scripts";
PATH "mystymood_data\\mm_models";
PATH "mystymood_data\\mm_textures";
PATH "mystymood_data\\mm_lensflares";
PATH "mystymood_data\\mm_sounds";



works fine with latest beta

Re: MystyMood , Shadowmap generator error (Solved) [Re: Loopix] #167300
01/20/08 04:40
01/20/08 04:40
Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Nidhogg Offline
Serious User
Nidhogg  Offline
Serious User

Joined: Dec 2006
Posts: 1,086
Queensland - Australia
I am having a problem with the shadowmap generator.

I keep getting this error
ERROR 1514
Invalid Pointer or Handle in blur!

Anybody fixed this and if so what do I need to change in that
part of the terrain script.

Many thanks......

P.S I am using v7.07.6 Pro of the latest beta.


EDIT: Ok I found the problem but still can't fix it.
It has to do with the filenaming part of the code.
Where it says shadow_fhandle_n=file_open_write(shadowmap_file_name);
I changed it to shadow_fhandle_n=file_open_write("terr_shadowmap_1.tga"); and it worked....

Hope that makes the problem solving easier.

EDIT_2: Ok I fixed the problem...

Where it says shadow_fhandle_n=file_open_write(shadowmap_file_name);
Should be around line 112..

Replace it with
shadow_fhandle_n=file_open_write(terr_shadowmap_tempstr1);

Also make sure you delete the (shadowmap_file_name) strings..
eg: function write_shadowmap_tga(shadowmap_file_name)
change it to function write_shadowmap_tga()...

Also in the part where it says write_shadowmap_tga(terr_shadowmap_tempstr1) in the blur function around line 234..
Change it to write_shadowmap_tga();

Thanks anyway people...



Windows XP SP3
Intel Dual Core CPU: E5200 @ 2.5GHz
4.00GB DDR3 Ram
ASUS P5G41T-M LX
PCIE x16 GeForce GTS 450 1Gb
SB Audigy 4
Spyware Doctor with AntiVirus
Re: MystyMood , Shadowmap generator error (Solved) [Re: Nidhogg] #167301
02/11/08 19:23
02/11/08 19:23
Joined: Nov 2007
Posts: 318
Brasil, ParanĂ¡
NeoNeper Offline
Senior Member
NeoNeper  Offline
Senior Member

Joined: Nov 2007
Posts: 318
Brasil, ParanĂ¡
Heloo brothers...
I am trying to use the MystyMoonds, however I am not obtaining to make to function the textures of the land and the water.
The land is all gray and the water is all black color.
With plus somebody happened this?
Somebody knows as to arrange?
I am thankful since already...
Very obliged to all!


Please! Use easy words to be translated. because my English is not very good! Grateful.
_______________________________________________________
Re: MystyMood , Shadowmap generator error (Solved) [Re: NeoNeper] #167302
02/11/08 21:22
02/11/08 21:22
Joined: Mar 2005
Posts: 969
ch
Loopix Offline OP
User
Loopix  Offline OP
User

Joined: Mar 2005
Posts: 969
ch
Sounds like your graphic card doesen't support shader model 2.0
you can check the "ter_ffe_only" of the terrain (behaviour panel in WED)...the same with the water

Re: MystyMood , Shadowmap generator error (Solved) [Re: Loopix] #167303
02/11/08 21:41
02/11/08 21:41
Joined: Oct 2006
Posts: 873
S
Shadow969 Offline
User
Shadow969  Offline
User
S

Joined: Oct 2006
Posts: 873
@NeoNeper
what gamestudio version do you use?
what's you graphics card model?
perhaps you can make a screenshot - it'll be easier to say what's wrong

Re: MystyMood , Shadowmap generator error (Solved) [Re: Shadow969] #167304
02/12/08 13:23
02/12/08 13:23
Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Nidhogg Offline
Serious User
Nidhogg  Offline
Serious User

Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Also, Is with with your own terrain or is it the same when you run the demo..


Windows XP SP3
Intel Dual Core CPU: E5200 @ 2.5GHz
4.00GB DDR3 Ram
ASUS P5G41T-M LX
PCIE x16 GeForce GTS 450 1Gb
SB Audigy 4
Spyware Doctor with AntiVirus
Re: MystyMood , Shadowmap generator error (Solved) [Re: Nidhogg] #167305
02/18/08 13:53
02/18/08 13:53
Joined: Feb 2008
Posts: 8
J
jackdupp Offline
Newbie
jackdupp  Offline
Newbie
J

Joined: Feb 2008
Posts: 8
Does anyone notice the strange saturation difference in textures with the Lite-C version of MystyMood? Visual quality suffers a bit because of it, I'd been keen to fix this one, but i've no idea where to start.

(overbright ground texture/much darker shadowmap)

and what is with the particles on lite-c?
So amazingly slow, I looked through MystyMood, but the only conclusion I could come to was that particle generation was much slower than C-script.

Re: MystyMood now for lite-c!!! [Re: Loopix] #199799
04/01/08 12:00
04/01/08 12:00
Joined: Sep 2007
Posts: 52
Tver,Russia
D
dtntr Offline
Junior Member
dtntr  Offline
Junior Member
D

Joined: Sep 2007
Posts: 52
Tver,Russia
When i run my main script, i see message "Can`t open file<model name>" This occur with any model. How i can fix this problem? Thanks.

Re: MystyMood now for lite-c!!! [Re: dtntr] #199901
04/01/08 17:18
04/01/08 17:18
Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Nidhogg Offline
Serious User
Nidhogg  Offline
Serious User

Joined: Dec 2006
Posts: 1,086
Queensland - Australia
You need to fix your paths in your code to let GS know where to find the files.

If you are not sure on how to do this, Please read the manual.


Windows XP SP3
Intel Dual Core CPU: E5200 @ 2.5GHz
4.00GB DDR3 Ram
ASUS P5G41T-M LX
PCIE x16 GeForce GTS 450 1Gb
SB Audigy 4
Spyware Doctor with AntiVirus
Re: MystyMood now for lite-c!!! [Re: Nidhogg] #200024
04/02/08 09:05
04/02/08 09:05
Joined: Sep 2007
Posts: 52
Tver,Russia
D
dtntr Offline
Junior Member
dtntr  Offline
Junior Member
D

Joined: Sep 2007
Posts: 52
Tver,Russia
I do this through PRAGMA_PATH. Code:#define PRAGMA_PATH "%EXE_DIR%\work\My_game"; Model name-correct! Path-Correct! But it not work.
Bug begin when i include mistymood in my main script.

Last edited by dtntr; 04/02/08 09:06.
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