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Re: MystyMood now for lite-c!!!
[Re: Shadow969]
#167299
01/12/08 19:09
01/12/08 19:09
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Joined: Oct 2006
Posts: 873
Shadow969
User
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User
Joined: Oct 2006
Posts: 873
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yep, it's somehow caused by PRAGMA_PATH. quick and dirty fix - copy all scripts from mystymood_data\\mm_scripts folder into your project folder and create a wdl file with the same name as the main script with the following Code:
PATH "scripts"; PATH "models"; PATH "textures"; PATH "mystymood_data\\mm_scripts"; PATH "mystymood_data\\mm_models"; PATH "mystymood_data\\mm_textures"; PATH "mystymood_data\\mm_lensflares"; PATH "mystymood_data\\mm_sounds";
works fine with latest beta
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Re: MystyMood , Shadowmap generator error (Solved)
[Re: Loopix]
#167300
01/20/08 04:40
01/20/08 04:40
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Joined: Dec 2006
Posts: 1,086 Queensland - Australia
Nidhogg
Serious User
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Serious User
Joined: Dec 2006
Posts: 1,086
Queensland - Australia
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I am having a problem with the shadowmap generator.
I keep getting this error ERROR 1514 Invalid Pointer or Handle in blur!
Anybody fixed this and if so what do I need to change in that part of the terrain script.
Many thanks......
P.S I am using v7.07.6 Pro of the latest beta.
EDIT: Ok I found the problem but still can't fix it. It has to do with the filenaming part of the code. Where it says shadow_fhandle_n=file_open_write(shadowmap_file_name); I changed it to shadow_fhandle_n=file_open_write("terr_shadowmap_1.tga"); and it worked....
Hope that makes the problem solving easier.
EDIT_2: Ok I fixed the problem...
Where it says shadow_fhandle_n=file_open_write(shadowmap_file_name); Should be around line 112..
Replace it with shadow_fhandle_n=file_open_write(terr_shadowmap_tempstr1);
Also make sure you delete the (shadowmap_file_name) strings.. eg: function write_shadowmap_tga(shadowmap_file_name) change it to function write_shadowmap_tga()...
Also in the part where it says write_shadowmap_tga(terr_shadowmap_tempstr1) in the blur function around line 234.. Change it to write_shadowmap_tga();
Thanks anyway people...
Windows XP SP3 Intel Dual Core CPU: E5200 @ 2.5GHz 4.00GB DDR3 Ram ASUS P5G41T-M LX PCIE x16 GeForce GTS 450 1Gb SB Audigy 4 Spyware Doctor with AntiVirus
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Re: MystyMood , Shadowmap generator error (Solved)
[Re: Nidhogg]
#167301
02/11/08 19:23
02/11/08 19:23
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Joined: Nov 2007
Posts: 318 Brasil, ParanĂ¡
NeoNeper
Senior Member
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Senior Member
Joined: Nov 2007
Posts: 318
Brasil, ParanĂ¡
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Heloo brothers... I am trying to use the MystyMoonds, however I am not obtaining to make to function the textures of the land and the water. The land is all gray and the water is all black color. With plus somebody happened this? Somebody knows as to arrange? I am thankful since already... Very obliged to all!
Please! Use easy words to be translated. because my English is not very good! Grateful. _______________________________________________________
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Re: MystyMood , Shadowmap generator error (Solved)
[Re: Shadow969]
#167304
02/12/08 13:23
02/12/08 13:23
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Joined: Dec 2006
Posts: 1,086 Queensland - Australia
Nidhogg
Serious User
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Serious User
Joined: Dec 2006
Posts: 1,086
Queensland - Australia
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Also, Is with with your own terrain or is it the same when you run the demo..
Windows XP SP3 Intel Dual Core CPU: E5200 @ 2.5GHz 4.00GB DDR3 Ram ASUS P5G41T-M LX PCIE x16 GeForce GTS 450 1Gb SB Audigy 4 Spyware Doctor with AntiVirus
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Re: MystyMood now for lite-c!!!
[Re: dtntr]
#199901
04/01/08 17:18
04/01/08 17:18
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Joined: Dec 2006
Posts: 1,086 Queensland - Australia
Nidhogg
Serious User
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Serious User
Joined: Dec 2006
Posts: 1,086
Queensland - Australia
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You need to fix your paths in your code to let GS know where to find the files.
If you are not sure on how to do this, Please read the manual.
Windows XP SP3 Intel Dual Core CPU: E5200 @ 2.5GHz 4.00GB DDR3 Ram ASUS P5G41T-M LX PCIE x16 GeForce GTS 450 1Gb SB Audigy 4 Spyware Doctor with AntiVirus
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Re: MystyMood now for lite-c!!!
[Re: Nidhogg]
#200024
04/02/08 09:05
04/02/08 09:05
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Joined: Sep 2007
Posts: 52 Tver,Russia
dtntr
Junior Member
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Junior Member
Joined: Sep 2007
Posts: 52
Tver,Russia
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I do this through PRAGMA_PATH. Code:#define PRAGMA_PATH "%EXE_DIR%\work\My_game"; Model name-correct! Path-Correct! But it not work. Bug begin when i include mistymood in my main script.
Last edited by dtntr; 04/02/08 09:06.
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