Does anyone notice the strange saturation difference in textures with the Lite-C version of MystyMood? Visual quality suffers a bit because of it, I'd been keen to fix this one, but i've no idea where to start.

(overbright ground texture/much darker shadowmap)

and what is with the particles on lite-c?
So amazingly slow, I looked through MystyMood, but the only conclusion I could come to was that particle generation was much slower than C-script.