aw yah today i maked the sniped i always wanted

here it is

Code:


var ent1;
you = ent_create(bp_mdl,nullvector,null);
ent1 = you;


while(my!=null)
{

vec_for_angle(temp,camera.pan);
vec_scale(temp,100);
vec_add(temp,camera.x);
you = ent1;
vec_set(you.x,temp);
//enz.




"empty"