Mach aus der lokalen variable einen skill und nimm eine seperate funktion (s.o.) zum ändern des skill wertes.
Code:
define lights, skill40;
action player_move
{
player = my;
my.lights = 0;
...
}
function switch_PlayerLights()
{
//check if player entity exists
if(player)
{
//switch the lights skill
player.lights = !player.lights;
}
}
on_t = switch_PlayerLights;