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Template7 (“t7”) public beta release #2
#167682
11/16/07 07:14
11/16/07 07:14
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Joined: Jul 2000
Posts: 8,973 Bay Area
Doug
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Posts: 8,973
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**EDIT** t7: rc2 testing is finished (thanks to everyone who tried it ![](/ubbthreads/images/graemlins/smile.gif) ). t7: "The Final Cut" should be available with the next engine update.
Last edited by Doug; 01/07/08 16:38.
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Re: Template7 (“t7”) public beta release #2
[Re: Doug]
#167683
11/16/07 07:21
11/16/07 07:21
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Joined: Jul 2000
Posts: 8,973 Bay Area
Doug
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So whats new? Added some fixes to the WDLV (paths should work now). Minor fixes to "Brain" and "Weapon" CMPs (AI should attack you in Outdoor level...but they are not smart ![](/ubbthreads/images/graemlins/wink.gif) ). Added "UserInput.xml" and "Display.xml". Also started the Wiki entry to give you some idea on how things work. A real manual will be released after beta. As always, give me feedback. Break it, bend it, make it smoke. ![](/ubbthreads/images/graemlins/wink.gif)
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Re: Template7 (“t7”) public beta release #2
[Re: Doug]
#167686
11/16/07 18:39
11/16/07 18:39
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Joined: Jul 2004
Posts: 1,205 Greece
LarryLaffer
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Posts: 1,205
Greece
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Quote:
Have you tried running it with 7.0.6?
Just did. No dice..
Quote:
When does the crash happen?
So, main window comes up, everything compiles fine, and when you'd expect to see the app window created, i get a crash window instead
Quote:
Any error messages / acklog.txt?
Code:
Log of A7 Engine 7.06.1 run at Fri Nov 16 20:28:17 2007 Larry Laffer on Windows NT/2000/XP version 5.1 Build 2600 Options myproj.c -nx 30 -diag
App C:\Program Files\GStudio7.06\acknex.exe in C:\Documents and Settings\Larry Laffer\My Documents\t7_proj\ MM mixer opened DSOUND device opened DI interface opened Start Window opened (c)Conitec . Dieburg . San Diego . www.3dgamestudio.com A7 Engine - Extra Edition V7.06.1 - Sep 30 2007 Development version Registered to: Aris Kostakos
Mouse found SoundMAX HD Audio O opened MSI NX7900 GT/GTO (NVIDIA GeForce 7900 GT/GTO) pure T&L device 1ff9 detected D3D device MSI NX7900 GT/GTO (NVIDIA GeForce 7900 GT/GTO) 1ff9 selected.. PATH C:\Program Files\GStudio7.06\code\ PATH images\ PATH includes\ PATH maps\ PATH models\ PATH sounds\ PATH textures\ PATH C:\Program Files\GStudio7.06\templates\t7w_outdoor\ PATH C:\Program Files\GStudio7.06\templates\images\ PATH C:\Program Files\GStudio7.06\templates\includes\ PATH C:\Program Files\GStudio7.06\templates\maps\ PATH C:\Program Files\GStudio7.06\templates\models\ PATH C:\Program Files\GStudio7.06\templates\sounds\ PATH C:\Program Files\GStudio7.06\templates\textures\ PATH C:\Program Files\GStudio7.06\templates\ Compiling MYPROJ.C....... .... . Running MYPROJ.C. 3 objects Main started
Could it be that i'm using A7 Extra instead of Pro?(that I imagine you're using..)
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I'm planning on adding a GUI interface for the XML files after I get the bugs out of the DLL (no use writing tools for data that may not work). I'm not sure if it will be part of WED or a stand-alone editor.
Ok i see..
btw, irrelevant to T7, but is there any known documentation on writting WED plugins? Any pointers would be appreciated, cause i got nothin
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Re: Template7 (“t7”) public beta release #2
[Re: LarryLaffer]
#167689
11/17/07 00:26
11/17/07 00:26
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Joined: Oct 2004
Posts: 900 Lgh
rojart
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Posts: 900
Lgh
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Quote:
So, main window comes up, everything compiles fine, and when you'd expect to see the app window created, i get a crash window instead
I have the same problem Doug, but without any error messages. ![](/ubbthreads/images/graemlins/frown.gif) However, when I replace only the new t7.dll with old t7.dll then this outdoor level works correctly. ![](/ubbthreads/images/graemlins/smile.gif)
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