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Re: Template7 (“t7”) public beta release #2
[Re: Doug]
#167693
11/17/07 06:18
11/17/07 06:18
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Joined: Apr 2006
Posts: 1,551 Netherlands
D3D
Serious User
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Serious User
Joined: Apr 2006
Posts: 1,551
Netherlands
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I'll try and remember a tool called Dependency Walker. Dependency Walker claim MSVCR80D.DLL is missing if I try to open t7.dll second release. If I open the first release of t7.dll this file is not missing/used. DirectX version 9.0c (4.09.0000.0904) I have tried -diag and it does not show t7.dll being loaded/opened with A7.06.1 on this computer.
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Re: Template7 (“t7”) public beta release #2
[Re: D3D]
#167694
11/17/07 06:57
11/17/07 06:57
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Joined: Jul 2000
Posts: 8,973 Bay Area
Doug
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OP
Senior Expert
Joined: Jul 2000
Posts: 8,973
Bay Area
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Thank you, I figured it out shortly before you did (but my method was *way* ugly...so thank you for the tool link ![](/ubbthreads/images/graemlins/smile.gif) ). Try downloading the following file and placed in your "acknex_plugins" folder. This should solve the problem, but it will break the AI. (For the programming geeks out there, the problem happened because I mixed debug and release code in the final build.) ---- I will fix the AI over the weekend (and hopefully make it less stupid as well ![](/ubbthreads/images/graemlins/wink.gif) ). Thanks for all the feedback so far, you guys are really helping. ![](/ubbthreads/images/graemlins/smile.gif)
Last edited by Doug; 11/17/07 07:08.
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Re: Template7 (“t7”) public beta release #2
[Re: D3D]
#167696
11/18/07 06:38
11/18/07 06:38
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Joined: Jul 2000
Posts: 8,973 Bay Area
Doug
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OP
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Joined: Jul 2000
Posts: 8,973
Bay Area
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Okay, the updated t7.dll is there now. You should now have working AI, death, and some other minor fixes. (The AI is still dumb as a sack of rocks, but it will shot at you if you step in front of it and wave your arms around...this will be followed by your death ![](/ubbthreads/images/graemlins/wink.gif) ).
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Re: Template7 (“t7”) public beta release #2
[Re: D3D]
#167699
12/01/07 03:42
12/01/07 03:42
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Joined: Aug 2002
Posts: 402 USA
lionclaws
Senior Member
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Senior Member
Joined: Aug 2002
Posts: 402
USA
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Works great Doug from my end;loads and play smoothly.This approach will be a great addition to A7.Looking forward to the final version...ofcourse,we need to do more beta testing.I didn't experience any error message at all.
Good lighting doesn't just happen,it's designed.
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Re: Template7 (“t7”) public beta release #2
[Re: Doug]
#167701
12/24/07 05:04
12/24/07 05:04
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Joined: Dec 2006
Posts: 1,086 Queensland - Australia
Nidhogg
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Serious User
Joined: Dec 2006
Posts: 1,086
Queensland - Australia
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Hi Doug, This is the first time I was game enough to try T7 but anyway i have found a bug. Don't know if this bug has been fixed yet or not. Where you have #define display00_force_window_full_const 0 in the display.c, I had to change it to var display00_force_window_full_const = 1; to be able to get into full screen mode. So far I love this new template system.. ![](/ubbthreads/images/graemlins/laugh.gif)
Windows XP SP3 Intel Dual Core CPU: E5200 @ 2.5GHz 4.00GB DDR3 Ram ASUS P5G41T-M LX PCIE x16 GeForce GTS 450 1Gb SB Audigy 4 Spyware Doctor with AntiVirus
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