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Re: Template7 (“t7”) public beta release #2 [Re: D3D] #167692
11/17/07 06:10
11/17/07 06:10
Joined: Jul 2000
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Doug Offline OP
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Doug  Offline OP
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I can get this to crash on another machine with an:
"Unhandled exception at 0x00000000 in acknex.exe
0xC0000005: Access violation reading location 0x00000000"

Poking around, it doesn't look like the t7.dll is getting loaded, which would explain the error message, but I'm not sure why it wouldn't load.

Shot in the dark, but are either of you running the debug version of d3d9? (Use dxdiag to find out).

Oh, and if you can check which dlls are being loaded, that would be great too. Run with "-diag" flag and look at the resulting acklog.txt. The line "t7.dll opened" should appear after all the "PATH" lines.


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Re: Template7 (“t7”) public beta release #2 [Re: Doug] #167693
11/17/07 06:18
11/17/07 06:18
Joined: Apr 2006
Posts: 1,551
Netherlands
D3D Offline
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I'll try and remember a tool called Dependency Walker.

Dependency Walker claim MSVCR80D.DLL is missing if I try to open t7.dll second release. If I open the first release of t7.dll this file is not missing/used.

DirectX version 9.0c (4.09.0000.0904) I have tried -diag and it does not show t7.dll being loaded/opened with A7.06.1 on this computer.


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Re: Template7 (“t7”) public beta release #2 [Re: D3D] #167694
11/17/07 06:57
11/17/07 06:57
Joined: Jul 2000
Posts: 8,973
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Doug Offline OP
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Doug  Offline OP
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Thank you, I figured it out shortly before you did (but my method was *way* ugly...so thank you for the tool link ).

Try downloading the following file and placed in your "acknex_plugins" folder. This should solve the problem, but it will break the AI.

(For the programming geeks out there, the problem happened because I mixed debug and release code in the final build.)

----

I will fix the AI over the weekend (and hopefully make it less stupid as well ).

Thanks for all the feedback so far, you guys are really helping.

Last edited by Doug; 11/17/07 07:08.

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Re: Template7 (“t7”) public beta release #2 [Re: Doug] #167695
11/17/07 07:23
11/17/07 07:23
Joined: Apr 2006
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D3D Offline
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Had to wait with test until a backup was made. Tried it now and the new t7.dll is loaded. Only no AI, but you already said so.


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Re: Template7 (“t7”) public beta release #2 [Re: D3D] #167696
11/18/07 06:38
11/18/07 06:38
Joined: Jul 2000
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Doug Offline OP
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Okay, the updated t7.dll is there now.
You should now have working AI, death, and some other minor fixes.

(The AI is still dumb as a sack of rocks, but it will shot at you if you step in front of it and wave your arms around...this will be followed by your death ).


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Re: Template7 (“t7”) public beta release #2 [Re: Doug] #167697
11/20/07 12:23
11/20/07 12:23
Joined: Apr 2006
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Netherlands
D3D Offline
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Just to let you know evertying is working fine here.


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Re: Template7 (“t7”) public beta release #2 [Re: D3D] #167698
11/21/07 02:51
11/21/07 02:51
Joined: Jul 2000
Posts: 8,973
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Doug Offline OP
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Doug  Offline OP
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Good. Onto stage thre: documentation.


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Re: Template7 (“t7”) public beta release #2 [Re: D3D] #167699
12/01/07 03:42
12/01/07 03:42
Joined: Aug 2002
Posts: 402
USA
lionclaws Offline
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Works great Doug from my end;loads and play smoothly.This approach will be a great addition to A7.Looking forward to the final version...ofcourse,we need to do more beta testing.I didn't experience any error message at all.


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Re: Template7 (“t7”) public beta release #2 [Re: lionclaws] #167700
12/06/07 05:25
12/06/07 05:25
Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Frederick_Lim Offline
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Frederick_Lim  Offline
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I am making the AI for my game, I tried the t7 template, the AI although is simple but that's what I need.

Can I use the template AI for vehicle enemies with my own ACTION?

Re: Template7 (“t7”) public beta release #2 [Re: Doug] #167701
12/24/07 05:04
12/24/07 05:04
Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Nidhogg Offline
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Hi Doug,
This is the first time I was game enough to try T7 but anyway
i have found a bug.
Don't know if this bug has been fixed yet or not.

Where you have #define display00_force_window_full_const 0 in the
display.c,
I had to change it to var display00_force_window_full_const = 1;
to be able to get into full screen mode.

So far I love this new template system..


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