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3 registered members (AndrewAMD, bigsmack, 1 invisible),
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Re: another npr shader
[Re: Ralph]
#167984
11/19/07 15:20
11/19/07 15:20
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Joined: Apr 2005
Posts: 3,815 Finland
Inestical
Rabbit Developer
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Rabbit Developer
Joined: Apr 2005
Posts: 3,815
Finland
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that's cool I'd love to implement something like that into a dream scene, minigame or as an hidden feature. It would surely give alot of contrast to the game feeling. If you'd just fix the bugs Ello showed it's great to get into realtime testing =)
"Yesterday was once today's tomorrow."
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Re: another npr shader
[Re: sPlKe]
#167986
11/20/07 12:21
11/20/07 12:21
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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bugger man... i like the delay. espesh a more subtle one on 60 fps but i can understand if some wouldn't desire it. looks fantastic.
i've barely touched my computer lately now that schools over but this kind of stuff is inspiration to sit down and do some experimenting.
julz
Formerly known as JulzMighty. I made KarBOOM!
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