Hi,
I have been having the texture problem in WED since version 6.4.
Now i have 7.08 and still the same problem.
I habe found some post concerning the matter but no solution.

You create your texture, add it to the wad and apply it to your block. You aligh the texture to look good, then you lock the texture. It is annoying to then run your level the next day and MOST of the texture axis on the block are moved. Frustrating. WHAT causes this? Any answers???????

When you apply textures in WED whether tga, pcx, bmp or jpg if a block is copied and then moved, when you compile the level and run it, the texture moves, even when the textures are locked both per face and per complete block.

In WED 3d view the textures are sometimes shows in the right place on the block, but when running the level they are not anymore.

I have found that the block does not need to be moved or copied, the same thing happens too.

I have found no solution in bugs forum.

This issue needs to be addressed, it is very annoying.

If they are any others having the same problems, please make some noise.

When one runs the level the next day, many textures are moved.
This is annoying.

I wonder if this happens in pro?


A8.3x Commercial, AcknexWrapper and VS 2010 Express
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