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Re: Plant Shadows [Re: Nems] #168079
11/18/07 20:36
11/18/07 20:36
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
Quote:

woohoo, go slin go !

Love to know more about it like, some terrain base shaders disable GStudio stencil shadows, does this get over that by generating player shadow or doesnt it matter now.




who wants to use stencil shadows if u have realtime shadow mapping
nice evolution, slin

Re: Plant Shadows [Re: Slin] #168080
11/18/07 20:49
11/18/07 20:49
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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PHeMoX  Offline
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Joined: Sep 2002
Posts: 8,177
Netherlands
Quote:







Very impressive!!! Great job man,

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Plant Shadows [Re: PHeMoX] #168081
11/19/07 17:17
11/19/07 17:17
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
Expert
Slin  Offline OP
Expert

Joined: May 2005
Posts: 2,713
Lübeck
Thanks
It is actually flickering a lot which makes it look less good than on that screen...
I´ve got some ideas on how to get rid of them but they all come with some disadvantages-_-
But I´ll may be able to get it a bit better

And just to let you all know, this is done with C-Script and some shaders only.
I think about converting it to Lite-C (I had some trubbles the last time I tried it-_-), but it is possibly not worth the effort since jcl meant that he is going to post something soon, and because this is still some very basic shadowmapping and not really usuable for real projects.

Slin

Re: Plant Shadows [Re: Slin] #168082
11/19/07 20:16
11/19/07 20:16
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Quote:


Thank you frazzle but I still feel as an absolute shadernoob





I don't think you should feel like a shadernoob if you can create such realistic shadows through shaders, I mean, just look at the adjustment you've made
My status may indicate expert but you're way better then me when it comes to shaders so basicly, status doesn't prove anything

Cheers

Frazzle


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Re: Plant Shadows [Re: frazzle] #168083
11/20/07 16:23
11/20/07 16:23
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
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Slin  Offline OP
Expert

Joined: May 2005
Posts: 2,713
Lübeck
I was asked to shape the light, so here you go:


My next step will be to add a second light source and than I´ll try to convert it to lite-c.

Re: Plant Shadows [Re: Slin] #168084
11/20/07 16:25
11/20/07 16:25
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
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HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
Why is the scene so über-bright? Could you try to make a natural light setting and a semi transparent shadow instead of such a pitchblack thingy? Good work so far!

Cheers, Christian.

Re: Plant Shadows [Re: HeelX] #168085
11/20/07 16:29
11/20/07 16:29
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
Expert
Slin  Offline OP
Expert

Joined: May 2005
Posts: 2,713
Lübeck
Look at my picture before this one. That is how it looks with the latest beta, since I can´t use bmaps there-_- I had to use an older 3DGS version which seems to render espacially the terrain much more bright...

Re: Plant Shadows [Re: Slin] #168086
11/20/07 17:02
11/20/07 17:02
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
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