action bulletFly{ my.pan = camera.pan; my.x = plBiped01_entity.x; my.y = plBiped01_entity.y; my.z = plBiped01_entity.z; while(me) { my.passable = on; c_move(me, vector(bulletSpeed,0,0), vector(0,0,0), ignore_me); wait(1); }}
Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy
oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de