Code:
action bulletFly
{
my.pan = camera.pan;
my.x = plBiped01_entity.x;
my.y = plBiped01_entity.y;
my.z = plBiped01_entity.z;
while(me)
{
my.passable = on;
c_move(me, vector(bulletSpeed,0,0), vector(0,0,0), ignore_me);
wait(1);
}
}



did that and now it shoots in the right direction but isnt taking into account if im aiming up or down