hm, indeed c_move does not modify 'you' according to the manual. You can also use if (vec_dist (my.x, player.x) < 100) {} but it wont work properly if the player happens not to be a round ball . Another option would be to use c_content which returns you for scanned entities, but im not sure if this works well with models (the manual specifically says map entities, but you can try on models).


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