hm, indeed c_move does not modify 'you' according to the manual. You can also use if (vec_dist (my.x, player.x) < 100) {} but it wont work properly if the player happens not to be a round ball
![](/ubbthreads/images/graemlins/tongue.gif)
. Another option would be to use c_content which returns you for scanned entities, but im not sure if this works well with models (the manual specifically says map entities, but you can try on models).