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Re: Chinese Spy
[Re: A.Russell]
#16843
09/18/03 02:58
09/18/03 02:58
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Joined: Mar 2003
Posts: 4,427 Japan
A.Russell
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OP
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Joined: Mar 2003
Posts: 4,427
Japan
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I've started the body.
I'm grateful for any comments or advice, since this is my first model.
At least I know the arms need work. I can now see the wisdom in drawing the reference with the arms down. They look like sausages from the top. I'll make another refence pic of the side of her arm and edit it in the top view.
Last edited by A.Russell; 09/18/03 03:01.
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Re: Chinese Spy
[Re: arshlevon]
#16845
09/18/03 05:29
09/18/03 05:29
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Joined: Mar 2003
Posts: 4,427 Japan
A.Russell
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So far it is 436 polies total.
I might be wrong, but the tutorial you linked looks similar to what I am doing, though it has half as many sections in the torso. I can fix that. Before I go any further should I see how many I can remove and still keep her shape, or can I leave that util finsh the model? I haven't started working on muscle definition yet, and when I do I want to keep it softer than in the tutorials I've seen so far. Maybe that'll help keep the poly count down. I'm less confident about my work on the arms than the legs. Do they look like they are joined on okay?
Thanks for your advice.
Where is your entry?
Last edited by A.Russell; 09/18/03 05:31.
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Re: Chinese Spy
[Re: A.Russell]
#16846
09/18/03 05:35
09/18/03 05:35
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Joined: Feb 2003
Posts: 2,826 Margaritaville (Redneck Rivier...
myrlyn68
Senior Expert
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Senior Expert
Joined: Feb 2003
Posts: 2,826
Margaritaville (Redneck Rivier...
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I think you are counting quads, not tris. (leg = 8 x 10 x 2 = 160) x 2 = 320. Arms are about the same and the torso is about the same as one arm. Not sure if lightwave handles it's polygon counts the same way as Maya - but it looks as though it might. Still should be OK on your polygon budget though. You have plenty of room to work with.
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