it was just stripping the file name from the extension .wmb so
i could then add the ext .gsx (camera pos file) and load it.
This ensures that when a level is loaded in my app the right campos
file is also loaded.
Anyway have decided to rewrite my app to work with A7. I have since installed the beta again and working with it as far as i can without the newer docs.
My app started with cutscene.wdl and has progressed from there to a sort of animation application. It was all for learning and still is. If it reaches the stage i am happy with i will post it on the forum in contributions.
My previous programming knowledge was with GFA-basic on the Atari 1024ST (it's still sitting in the cupboard) no less, and that was a long time ago.
I am going to give up windows for now, and use pure lite-c and c++ panels etc.
After playing with menus and toolbars etc, i realise that panels and buttons are very much the same processes as the windows counterparts.