The smoothing that has been mentioned can be found in Lightwave Modeler in Surface Properties (F3 I think) under the BASIC tab. What it does is take the surface normal of two polygons and smooth between them, making it look curvy. You can adjust this (90 deg would equal a sharp corner, anything below that would be smooth, e.g.). For more info try section 31.14 in the Lighwave manual. Nice model BTW!


Because fact into doubt doesnt go