Gamestudio Links
Zorro Links
Newest Posts
Zorro 2.70
by jcl. 09/29/25 09:24
optimize global parameters SOLVED
by dBc. 09/27/25 17:07
ZorroGPT
by TipmyPip. 09/27/25 10:05
assetHistory one candle shift
by jcl. 09/21/25 11:36
Plugins update
by Grant. 09/17/25 16:28
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
2 registered members (OptimusPrime, AndrewAMD), 14,595 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
krishna, DrissB, James168, Ed_Love, xtns
19168 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 1 of 2 1 2
FaceGen #168827
11/22/07 13:19
11/22/07 13:19
Joined: Jul 2007
Posts: 620
Turkey, Izmir
Emre Offline OP
User
Emre  Offline OP
User

Joined: Jul 2007
Posts: 620
Turkey, Izmir

Re: FaceGen [Re: Emre] #168828
11/22/07 22:52
11/22/07 22:52
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
Serious User
PadMalcom  Offline
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
Yesh thanks fo that cool link! Looks more powerful as FaceWorx.

Re: FaceGen [Re: PadMalcom] #168829
11/24/07 02:47
11/24/07 02:47
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
Rabbit Developer
Inestical  Offline
Rabbit Developer

Joined: Apr 2005
Posts: 3,815
Finland
This indeed looks promising, and the price for commercial licence isn't too high either!

Great find


"Yesterday was once today's tomorrow."
Re: FaceGen [Re: Inestical] #168830
11/24/07 06:28
11/24/07 06:28
Joined: Oct 2005
Posts: 528
Italy
M
Mondivirtuali Offline
User
Mondivirtuali  Offline
User
M

Joined: Oct 2005
Posts: 528
Italy
1000 bucks is not cheap, either.

Re: FaceGen [Re: Inestical] #168831
11/24/07 06:33
11/24/07 06:33
Joined: May 2005
Posts: 819
U.S.
Why_Do_I_Die Offline
Warned
Why_Do_I_Die  Offline
Warned

Joined: May 2005
Posts: 819
U.S.
Yeah , but ,whats the point of this , I mean , what can you do with heads ? You need the body and clothes too , this software , is really just useless. There's pretty much no substitute for having a modeler , all this programs are garbage , and just a waste of money.

Re: FaceGen [Re: Why_Do_I_Die] #168832
11/24/07 09:58
11/24/07 09:58
Joined: May 2003
Posts: 567
Spain, Canary Islands
Felixsg Offline
User
Felixsg  Offline
User

Joined: May 2003
Posts: 567
Spain, Canary Islands
This is more cheapest you can use your head model
and I think for the price this is much better
faceshop

Re: FaceGen [Re: Felixsg] #168833
11/24/07 10:37
11/24/07 10:37
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Quote:

This is more cheapest you can use your head model
and I think for the price this is much better
faceshop




I don't think so. This tool from DAZ works with Michael or Victoria base mesh. Both are not allowed to use in real-time game productions.

It is always the same like we can also experience with Make Human or Poser files: Best approach will be you use such models only for reference in background layers and create your own mesh around it.


Models, Textures and Games from Dexsoft
Re: FaceGen [Re: Machinery_Frank] #168834
11/24/07 10:52
11/24/07 10:52
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
Bethesda licensed for Oblivion the facegen SDK to control and animate their heads ands faces. They took their own meshes and used the technique to do these really awesome facial animations.

Re: FaceGen [Re: Machinery_Frank] #168835
11/24/07 12:25
11/24/07 12:25
Joined: May 2003
Posts: 567
Spain, Canary Islands
Felixsg Offline
User
Felixsg  Offline
User

Joined: May 2003
Posts: 567
Spain, Canary Islands






I don't think so. This tool from DAZ works with Michael or Victoria base mesh. Both are not allowed to use in real-time game productions.

It is always the same like we can also experience with Make Human or Poser files: Best approach will be you use such models only for reference in background layers and create your own mesh around it.




I know is use daz head models but also You can use your own .obj head models, then you can use for any you like

Re: FaceGen [Re: HeelX] #168836
11/24/07 13:42
11/24/07 13:42
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
Rabbit Developer
Inestical  Offline
Rabbit Developer

Joined: Apr 2005
Posts: 3,815
Finland
Quote:

Bethesda licensed for Oblivion the facegen SDK to control and animate their heads ands faces. They took their own meshes and used the technique to do these really awesome facial animations.




Yeah that was the first thing to pop in to my mind when I looked at the SDK. Also I'm pretty sure the FaceGen was used when you decided on the characteristics of your avatar when starting the game.


"Yesterday was once today's tomorrow."
Page 1 of 2 1 2

Moderated by  aztec, Blink, HeelX 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1