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Re: FaceGen [Re: Inestical] #168837
11/25/07 04:42
11/25/07 04:42
Joined: Jul 2006
Posts: 503
Australia
A
adoado Offline

User
adoado  Offline

User
A

Joined: Jul 2006
Posts: 503
Australia
Quote:

Quote:

Bethesda licensed for Oblivion the facegen SDK to control and animate their heads ands faces. They took their own meshes and used the technique to do these really awesome facial animations.




Yeah that was the first thing to pop in to my mind when I looked at the SDK. Also I'm pretty sure the FaceGen was used when you decided on the characteristics of your avatar when starting the game.




Same Yeah, FaceGen was using in Oblivion for the faces I think...


Visit our development blog: http://yellloh.com
Re: FaceGen [Re: adoado] #168838
11/25/07 21:42
11/25/07 21:42
Joined: Jan 2003
Posts: 4,615
Cambridge
Joey Offline
Expert
Joey  Offline
Expert

Joined: Jan 2003
Posts: 4,615
Cambridge
what are michael/victoria base meshes?

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