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LOL , almost NONE of 3d max functions are supported by GameStudio , gamestudio is not a modeling/rendering program , it's a real time engine. This doesnt mean gamestudio is bad because of it , pretty much no engines support anything from max , or any program , you have to develop the things with the engine in mind. With that said , Gamestudio supports models with 1 bmp or tga texture applied to them , and requires the model to be it's texture Uv-unwrapped , you cannot use max materials or procedurals , or any type of efects to the max material. For animation , till recently it's just been where you animate the model in max and you export the model with the animations you've made , but now gamestudio supports bones, not sure how or if you can export them from max. For game environments , if your going to be using gamestudios bsp format they all have to be made of individual blocks , and you need a plugin to export , it's better to just use WED imo , unless u plan on making very complex levels. So thats basicly it , as for modeling , you can make the model any way you want , box modeling , nurms , booleans , whatever , it doesnt really matter , should all export fine as long as you have 1 texture to the model with an unwrapped basic material , hope this clears things up a bit for you.




Do you think that there is no real benefit to use 3ds Max if I am using gamestudio, that WED is just as good? Why do people opt to use 3ds Max then..I am confused...my levels are not that complex.

Peace

Last edited by peacerosetx; 11/27/07 06:43.

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