1 registered members (AndrewAMD),
1,486
guests, and 10
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: Finished -Pics
[Re: Pappenheimer]
#16907
12/02/03 01:25
12/02/03 01:25
|
Joined: Mar 2003
Posts: 4,427 Japan
A.Russell
OP
Expert
|
OP
Expert
Joined: Mar 2003
Posts: 4,427
Japan
|
Thanks Pappenheimer, and congratulations to you for finishing too.
I imagine that once I get the hang of Lightwave animation, it will be a little bit better than MED. There are a few things that annoy me about Lightwave's separate Modeler and Layout, but I'm getting beter and finding plugins to compensate for the problem areas all the time. Ironically, just as the contest ends, I feel like I'm starting understand everything.
Lightwave's modeler is very good and easy to use in my opinion. I'm looking at other potential sofware packages for animating, but I'd like to make sure I know what I'm doing in Lightwave first.
While I like the Game Studio engine, I'm not so keen on WED or MED, and I hope that there will be more options for replacing these with modeling software in the future... and more ways to convert file formats!
|
|
|
Re: Finished -Pics
[Re: A.Russell]
#16908
12/02/03 02:13
12/02/03 02:13
|
Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
Senior Expert
|
Senior Expert
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
|
Quote:
it will be a little bit better than MED.
Never!!!
Okey, okey, I had a few complications in MED with bone animation, but I'm still not fully educated (??) in(???) it.
Wanna see some gifs of my walk animtions? They're in my thread.
|
|
|
Re: Finished -Pics
[Re: A.Russell]
#16915
01/05/04 08:07
01/05/04 08:07
|
Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
Senior Expert
|
Senior Expert
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
|
@ A.Russell: I downloaded now your model. It looks really great, I like its shape, especially its face in flat shaded mode of the MED! It has a unique asian character! The file size is killing! I think that is a consequence of importing it from Lightwave. To reduce it, one can look at the animation frames (300! frames, my model has 45) and erase all that frames that are not needed as 'keyframes'. Keyframe is not exactly the right word, because in MED you need a continuesly chain of frames. One can try it this way, erase every second and third, but if a frame represents the 'end' or 'peak' of a special movement, then don't erase it. @ Grimber: You scan the skin of your Hand to put it on the model? Hopefully not the hairy side? But honestly, its a nice idea, I know drawings of an artist where always the skin looks like fingerprints - great drawings. It's a pity that I don't remember the artist's name.
|
|
|
|