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Re: Finished -Pics [Re: A.Russell] #16917
01/06/04 02:26
01/06/04 02:26
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Grimber Offline
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Messing with skinning a bit more finished applying copy of my skin texture ( no not the finger tip but the skin area between 1st and 2nd knuckle) to the model ( but no highlights/shadowing yet). also used a scanned image of dark leather for the top and skirt. ( havn't made an attempt on face or hair yet.)

as you can see in the mesh (2nd pic)i have all the main body joints jointed ( each arm and leg part is seperate) so when i later animate the arms and legs won't cause mesh deforming/stretching as the aprts are moves. as from first image the joints don't appear to show up in the engine at runtime.






Re: Finished -Pics [Re: Grimber] #16918
01/06/04 02:32
01/06/04 02:32
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A.Russell Offline OP
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The skins coming along. I think her waist should be a bit slimmer (maybe just my preference )

I uploaded a short tutorial to Myrlyn's site with you in mind. Take a look. You can basically do the same thing, and still make the model segmented (handy for MD7 since there are only absolute weights so far).



Re: Finished -Pics [Re: A.Russell] #16919
01/06/04 02:51
01/06/04 02:51
Joined: Aug 2002
Posts: 2,692
California, USA
bupaje Offline
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You may want to check out the Texturing forum at www.cgtalk.com which is great and links to other resources including skin tutorials I've seen about. One of the moderators has some great tutorials -even if you don't use the specific tools you can learn from them. I think you use Lightwave Alex so you may love them.

http://leigh.cgcommunity.com/


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Re: Finished -Pics [Re: A.Russell] #16920
01/06/04 03:15
01/06/04 03:15
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Grimber Offline
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thanks ill look at both areas for the tutorials... i may adjust her waist was thinking about it earlier.

reson why i split her joints was not only for the animating but because my projects an rpg game it will allow me to work with visible armor pieces easier by vec to vertex attaching arm and leg pieces torso and head, vs making the arms model and having to animate it to the model. ( like what george did in his inventory artical in one of his AUM's)

now if i can make a male model using this female with only some minor adjustments ( namely chest and hair) i won't need much doubling up on armor part models either ( should beable to get away with just differnt chest pieces while the rest should be reusuable male or female)


Re: Finished -Pics [Re: Grimber] #16921
01/06/04 03:28
01/06/04 03:28
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A.Russell Offline OP
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You have some neat effects with it being segmented too. You could have it fall apart like Dirk the Daring, or have it's head fall off when struck with a sword



Re: Finished -Pics [Re: Grimber] #16922
01/10/04 05:02
01/10/04 05:02
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Bielefeld, Germany
Grimber, you got a PM from me.

Reading your last post again, it reminds me that I was trying something similar. The pics in my Tutorial. Do you remember the collection of heads? The whole collection is made from two meshs. From the second mesh I already had the whole model.
She and he are the same mesh:


(without the hair)



I wanted to make metamorphoses through spells easy and as an eyecandy. Metamorphing slowly while walking for example.

Last edited by Pappenheimer; 01/10/04 05:04.
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