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I think this engine like other (beyond virtual by sample)
promise to much and not are really stable






Generally speaking I would agree but NeoAxis is based on Ogre so it should be reasonably stable
My concern is about the programming style
These kind of OO game engines look fantastic at the first glance but in my opinion they are over engineered
Nothing is more user friendly the a simple list of functions and a moderate use of classes
From this point of view my favourite engines are 3DGS and TrueVision3D

Last edited by AlbertoT; 12/01/07 12:55.