Hey everybody, thanks for the comments. The car is supposed to be low poly, the goal was to keep it under the 1500 faces. @Pappenheimer, sorry I made a mistake, it's a material aplyed and not a shader. The damage is a very basic system and is only achieved by dislocating vertices. Also I will try to improve the skin, but I'm really worse in skinning. I used a small matchbox car as my inspiration and they do not have many details. So could somebody give some comments about what they are missing in the skin. By the way my goal was not to achieve a very detailed car but to make it look like the cars in the GTA games.