have you tried any other effect like environment mapping?
try this:
Code:
bmap cubemap=<skycube2.tga>;
material mat_cubemap
{
skin1=cubemap;
effect=
"
texture mtlSkin1;
texture texSkin1;
technique cubic_environment
{
pass p0
{
Texture[0]=<texSkin1>;
Texture[1]=<mtlSkin1>;
ColorArg1[0]=Texture;
ColorOp[0]=Modulate2x;
ColorArg2[0]=Diffuse;
ColorArg1[1]=Texture;
ColorOp[1]=AddSigned;
ColorArg2[1]=Current;
AddressU[1]=Clamp;
AddressV[1]=Clamp;
AddressW[1]=Clamp;
TexCoordIndex[1]=CameraSpaceReflectionVector;
TextureTransformFlags[1]=Count3;
}
}
";
}
...there is no function to convert a bitmap to a cubemap yet. your model will reflect skycube2.tga but the reflection won't look correct...