no.. i guess im not being clear.. sorry

maybe i dont understand how your script works...
all i want is to use different normal maps for different entities.. not differnt ones per the same models...see. maybe your script already can do that..but i dont see how. I dont want to define differetn materials for each model.. just use the same mat_diffuse. How does it know which model/skin gets which normal map?
instead of defining skin2=<wahtever.tga> as the normal map.. how do you make the shader know to use differnt normal maps .. maybe im being dense.. thank you for your patience.


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