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a bit diffrent toonshader
#169809
11/27/07 21:47
11/27/07 21:47
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Joined: Jan 2007
Posts: 1,619 Germany
Scorpion
OP
Serious User
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OP
Serious User
Joined: Jan 2007
Posts: 1,619
Germany
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 Ok, first it begins really boring...a toonshader, just a solid color and a boring outline.  but then i use a post processing shader to replace the colors by a tileable texture and so you will get that funny results.  hope u like it :] PS: its also possible to combine normal parts with that crazy ones...you just have to take a color that is not replaced...so you can make some really nice effects with it SORRY i forgot poison-byte! THANK you for the pattern!
Last edited by Scorpion; 11/27/07 22:27.
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Re: a bit diffrent toonshader
[Re: Scorpion]
#169810
11/27/07 21:57
11/27/07 21:57
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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nice. just yesterday i was thinking about doing the exact same thing (though i'm waiting for the next public beta before i dabble in pp effects, i have been writing down ideas).
my thoughts were to make a black-n-white cartoon effect that uses hatching and cross-hatching effect which is tiled in screen-space, just as your effect is.
julz
Formerly known as JulzMighty. I made KarBOOM!
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Re: a bit diffrent toonshader
[Re: Scorpion]
#169816
11/28/07 07:48
11/28/07 07:48
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Joined: Nov 2000
Posts: 1,534 hamburg
Samb
Serious User
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Serious User
Joined: Nov 2000
Posts: 1,534
hamburg
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ha! I love it!  even more spike could love it! (in your face, spike!  ) and thats why I need it. NOW!!!! 
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Re: a bit diffrent toonshader
[Re: Scorpion]
#169818
11/28/07 20:26
11/28/07 20:26
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
Expert
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Expert
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
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As said, the approach is different thus making it unique and it even look good too so great effort again  Cheers Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
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